Coin Pouch
2,000 coins
- Enough for 6 universe boosters
- Or for the cards you miss, on the market
One payment, tax included
Shop
Every card in FanBoosters can be pulled from a free booster, traded for, or bought with coins you earn by playing. The shop is for collectors who want boosters sooner, more room to trade, or a few coins without the wait. It keeps the servers running, and it never touches the odds.
Supporter
A subscription for collectors who play every day. Up to 96 boosters a day instead of 48, and three to five times the room to trade, sell and bid. And the moment you join, your booster stock is filled to 15, ready to open.
| Free | Supporter | |
|---|---|---|
| A new boosterBoosters come back on their own, sooner. | every 30 min | every 15 min |
| Boosters heldA bigger stock waits for you when you are away. | 10 | 15 |
| Cards traded per game dayGive and receive more cards with your friends. | 3 each way | 15 each way |
| Cards on sale at a timeMore auctions running at once on the market. | 10 | 30 |
| Auctions led at a timeChase more cards at once. | 20 | 60 |
A game day lasts 18 hours and is counted from what you did, not from midnight: each card you trade leaves your count 18 hours later.
One payment, no subscription. Coins are credited within seconds, never expire, and are the very same coins you find in boosters.
2,000 coins
One payment, tax included
Most picked
4,200 coins+25% coins
One payment, tax included
10,400 coins+55% coins
One payment, tax included
Encrypted checkout. Your card details never reach FanBoosters.
You do not need the shop to have coins. These are the numbers the game runs on, for everyone.
On top of its five cards, a booster gives 6 to 150 coins: 12.8 on average.
The default booster draws from every universe and costs a booster token, nothing else. A booster of one chosen universe costs 300 coins instead, and no token: it is the fast way to complete a set.
Sell your duplicates at auction, win achievements, trade with friends. Coins spent on the market go to the collector who sold the card, less a 5% fee that leaves the game.
It is a game. Paying for it should be simple, safe and never a trap.
A booster draws the same cards with the same odds whether you pay or not. No card is sold, and none is reserved for those who pay.
You pay on Stripe’s own page, by card or wallet. FanBoosters never sees or stores your card number.
Settings, Manage subscription, two clicks. No email, no reason to give, and the month you paid for stays yours.
Coins never expire. When a subscription ends, your cards, coins and boosters stay: only the allowances go back to the free ones.
A double payment, coins that never arrived, a purchase made by your child: write to us and we sort it out.
Coins and perks appear when Stripe confirms the payment, usually within seconds. Nothing is charged for a page you close.
The details are in the terms of sale. Purchases are for adults: if you are under 18, ask a parent or guardian.
A new booster every 15 minutes instead of 30, a stock of 15 boosters instead of 10, 15 cards traded each way per game day instead of 3, 30 cards on sale at a time instead of 10, 60 auctions led at a time instead of 20, and a supporter badge next to their name.
As a welcome, your booster stock is filled to 15 the moment you subscribe, so you can start opening right away. (If you already hold more, you keep them all.)
It costs €4.99 a month. It pays for the servers, and it buys comfort: the odds of a booster are the same for everyone.
No. A booster draws the same cards with the same odds for everyone, there is no card only money can buy, and coins bought are the same coins as those found in boosters. Money buys time and room, nothing else.
2,000 coins for €2.99, 4,200 coins for €4.99 and 10,400 coins for €9.99, tax included. Coins are credited as soon as the payment is confirmed, usually within seconds.
Coins pay for universe boosters (400 coins each) and for cards on the auction market.
18 hours, counted from what you did, not from midnight. Each card you trade leaves your count 18 hours later. There is no time zone to be on the wrong side of, and playing in the evening one day does not stop you playing in the afternoon the next.
In Settings, Manage subscription opens Stripe's page, where stopping the renewal takes two clicks (you can also do it on link.com, with the email you paid with). No email to send, no reason to give. You keep your perks until the end of the month you paid for, and you can come back whenever you like.
Nothing is taken away. Your cards, your coins and the boosters you hold stay yours, and auctions already running carry on. The free allowance applies from then on: boosters refill every 30 minutes up to 10, and a new listing or trade has to fit the free limits.
Payments are handled by Stripe, a payment company used by millions of shops. You buy through Link, Stripe's checkout, on its own page: FanBoosters never sees or stores your card number. Link sells you the purchase, sends the receipt and takes care of the tax of your country; coins and perks are granted only once Stripe confirms the payment.
Coins are delivered at once, at your request: where the law allows it, the right of withdrawal ends when they are credited. A subscription can be withdrawn from within 14 days of subscribing: we refund the first payment and the perks end.
If something went wrong (a double payment, coins that never arrived, a purchase made by your child), write to us or to Link's support: it gets sorted out. When a coin pack is refunded, its coins are taken back.
Coins never expire. They are a game currency: they cannot be exchanged for money, and neither can cards.
Purchases are for adults. If you are under 18, ask a parent or guardian: they make the purchase, or do not. The whole game can be played without spending anything.
More in the FAQ.